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AI Insights · Timothy · April 2024

Top 5 Slime Games on iOS in Denmark - Q1 2024

Explore the performance of the top 5 slime games on iOS in Denmark during Q1 2024, featuring insights on weekly downloads, revenue, and active users.

Top 5 Slime Games on iOS in Denmark - Q1 2024

In the first quarter of 2024, the top 5 slime games on iOS in Denmark exhibited diverse performance trends, with varying levels of weekly downloads, revenue, and active users. Here’s a detailed look at how these apps fared.

Bruno - My Super Slime Pet by Dramaton LTD saw a gradual rise in weekly revenue, reaching $85 in the week of March 18, up from $62 at the end of January. Weekly downloads fluctuated but ended the quarter on a high note with 8 downloads in the last week of March. Active users remained relatively stable, hovering around 35 to 38 throughout the quarter.

World of Slime Simulator Games from Solid Apps INC demonstrated a steady increase in weekly revenue, peaking at $65 in the final week of March. Weekly downloads varied, with a notable drop to 40 in the week of March 4, followed by a slight recovery to 58 by the end of the month. Active user numbers showed consistency, oscillating between 92 and 136, ending the quarter at 105.

My Talking Slimy: Super Cat 3D by Pixeland LLC experienced a significant boost in weekly revenue, which peaked at $54 in the week of March 11. Downloads surged early in February, hitting 122 in the week of February 26, before dropping sharply to just 2 in the last week of March. The app's active users increased from 71 at the end of January to 150 in the week of February 26, before settling at 97 by the quarter's end.

Goo: Slime simulator, ASMR from Exomind LTD maintained stable weekly revenue around $21 to $23 throughout the quarter. However, weekly downloads were minimal, with only a few occasional downloads, and no data was available for active users.

Super Slime - Black Hole Game by Supercent, Inc. saw a remarkable increase in weekly downloads, peaking at 3.3K in the week of February 12. Weekly revenue also climbed, reaching $64 by the end of March. Active user numbers mirrored these trends, rising from 1K at the start of January to a peak of 7K in mid-February, before stabilizing around 4.7K by the end of the quarter.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024